Flint Knife
KnifeFlint
A makeshift melee weapon for basic self defense and foraging.
Branches×2
Flint×1
Duché Du Rhin
Aucune structure requise : ces recettes se font n'importe où.
KnifeFlint
A makeshift melee weapon for basic self defense and foraging.
SpearFlint
A makeshift melee and ranged weapon that's effective for hunting less threatening animals.
PickaxeFlint
A makeshift Pickaxe used to harvest Copper, Tin and Stone fragments.
AxeFlint
A makeshift axe used to chop down trees.
HammerFlint
A makeshift Hammer used for building, repairing structures, and forging equipment at an Anvil.
Bandage
A field bandage used to treat other wounded soldiers on the battlefield.
ShortSword100
A low end short sword used by Auxiliaries.
Shield100
A low end shield used by Auxiliaries.
ShortBow100
A low end short bow used by Auxiliaries.
ShortbowArrows100
Makeshift arrows for Crude Shortbows
AuxArmourHead001_A
Basic armour that provides minimum protection in combat.
AuxArmourBody001_A
Basic armour that provides minimum protection in combat.
AuxArmourLeg001_A
Basic armour that provides minimum protection in combat.
AuxArmourHead001_R
Basic armour that provides minimum protection in combat.
AuxArmourBody001_R
Basic armour that provides minimum protection in combat.
AuxArmourLeg001_R
Basic armour that provides minimum protection in combat.
ShieldSmall
A light shield that can absorb moderate damage.
ThrowingAxe100
A short range throwable axe that's used to catch fleeing enemies. It is light enough to be armed alongside one-handed weapons.
Torch
A Torch that's used to illuminate the area around the player. Can be thrown at structures to deal a small amount of damage.
WoodBlank
Used to craft various tools and weapons.
ShortSword200
A standard bronze melee combat weapon.
KnifeBronze
A short range combat and utility knife.
AxeBronze
A bronze axe used to chop down trees.
PickaxeBronze
Tool used to mine stone or mineral deposits.
Spear200
Melee and Ranged bronze weapon. Medium Damage
RepairMaterial
Material used to repair structures.
LightArmourHead001_A
Armour that provides light protection in combat.
LightArmourHead001_R
Armour that provides light protection in combat.
LightArmourBody001_A
Armour that provides light protection in combat.
LightArmourBody001_R
Armour that provides light protection in combat.
LightArmourLeg001_A
Armour that provides light protection in combat.
LightArmourLeg001_R
Armour that provides light protection in combat.
AuxArmourBody001_P
Basic armour that provides minimum protection in combat.
AuxArmourHead001_P
Basic armour that provides minimum protection in combat.
AuxArmourLeg001_P
Basic armour that provides minimum protection in combat.
LightArmourHead001_P
Armour that provides light protection in combat.
LightArmourBody001_P
Armour that provides light protection in combat.
LightArmourLeg001_P
Armour that provides light protection in combat.
Crate
Smaller items can be packed into this container for transport on a vehicle.
ShortBow300
Ranged Weapon. High damage. Requires arrows.
LongBow
A bow that's designed for attacking distant targets.
ShortbowArrows300
Arrows for Shortbows.
LongbowArrows300
Arrows for Longbows.
Knife
A short range combat knife that can be used to harvest tougher animals.
ShortSword300
Melee weapon. High damage.
LongSword300
An two handed sword crafted with Iron.
Spear300
Melee and Ranged Weapon. Medium Damage
AxeWeak
An iron axe used to chop down trees.
Pickaxe
Tool used to mine small stone or ore deposits.
Hammer
A well made Hammer used for building, repairing structures, and forging equipment at an Anvil.
ScorpionArrows
Ammunition for Scorpions.
Shield
A reinforced shield that can absorb moderate damage.
ThrowingAxe500
A short range throwable axe that's used to catch fleeing enemies. It is light enough to be armed alongside one-handed weapons.
OilFlask
An explosive weapon that can be thrown at structures to deal a moderate amount of damage.
BurningOil
A pot of burning oil that can be thrown from Fort walls at attackers during a siege. Explodes into a smoldering patch of oil on the ground that deals damage over time.
ClothingBody001_A
Essential clothing that provides protection against cold weather.
ClothingBody001_R
Essential clothing that provides protection against cold weather.
ClothingLeg001_A
Essential clothing that provides protection against cold weather.
ClothingLeg001_R
Essential clothing that provides protection against cold weather.
MediumArmourHead001_A
Armour that provides moderate protection in combat.
MediumArmourHead001_R
Armour that provides moderate protection in combat.
MediumArmourBody001_A
Armour that provides moderate protection in combat.
MediumArmourBody001_R
Armour that provides moderate protection in combat.
MediumArmourLeg001_A
Armour that provides moderate protection in combat.
MediumArmourLeg001_R
Armour that provides moderate protection in combat.
ClothingBody001_P
Essential clothing that provides protection against cold weather.
ClothingLeg001_P
Essential clothing that provides protection against cold weather.
MediumArmourHead001_P
Armour that provides moderate protection in combat.
MediumArmourBody001_P
Armour that provides moderate protection in combat.
MediumArmourLeg001_P
Armour that provides moderate protection in combat.
Hoe
Tool used to till farm
Scythe
Used for harvesting wheat
CombatAxe
A two handed combat axe that's effective against light structures and vehicles.
Mace
An iron spiked club that is effective and knocking enemies off balance. Significantly reduces enemy Stability on impact.
Javelin
A short range throwable spear. The Javelin is light enough to be carried with other weapons like Swords or Bows and can be used from Horseback.
CatapultAmmo
A large rock used as the payload for a Catapult.
SaddleBasic
A basic saddle used to mount and ride Horses
SaddleMill
A harness that allows donkeys and horses to be attached to Mills
SaddlePack
A specialized saddle used to carry small items on pack animals.
FishingPole
A simple fishing rod that can be used near water at locations where fish is abundant
FactionBanner
A flag used to lead troops into battle.
HeavyArmourHead001_A
Armour that provides substantial protection in combat.
HeavyArmourHead001_R
Armour that provides substantial protection in combat.
HeavyArmourBody001_A
Armour that provides substantial protection in combat.
HeavyArmourBody001_R
Armour that provides substantial protection in combat.
HeavyArmourLeg001_A
Armour that provides substantial protection in combat.
HeavyArmourLeg001_R
Armour that provides substantial protection in combat.
ShortBow500
A quality Short Bow crafted with quality materials.
Shield300_A
A quality shield crafted with the highest end materials.
Shield300_R
A quality shield crafted with the highest end materials.
Spear500
A quality Spear crafted with quality materials.
HeavyArmourHead001_P
Armour that provides substantial protection in combat.
HeavyArmourBody001_P
Armour that provides substantial protection in combat.
HeavyArmourLeg001_P
Armour that provides substantial protection in combat.
ShortSword500
A short sword crafted with quality materials.
ShortSword501
A short sword crafted with quality materials.
ShortSword502
A short sword crafted with quality materials.
LongSword500
A two handed sword crafted with quality materials.
LongSword501
A two handed sword crafted with quality materials.
Shield300_P
A quality shield crafted with the highest end materials.
ProcessedFertilizer
Fertilizer used to speed up plant growth.
Nails
A tool used as a fastener to reinforce other materials in various production and construction processes. Nails are also used to repair items at a Repair Bench.
ReinforcedWood
Stronger material used to build and upgrade.
Mortar
A compound of Limestone and Ash that's used in various construction processes.
AnimalRope
Rope that's used for various applications including construction and handling of animals.
ProcessedWood
Material used to build and upgrade.
ProcessedWood
Material used to build and upgrade.
ProcessedWood
Material used to build and upgrade.
ProcessedStone
Material used to build and upgrade.
ProcessedBronze
Metal alloy that contains copper and tin.
ProcessedIron
Material used to craft armour and weapons.
ProcessedLeather
Material used to craft armour and weapons.
ProcessedThickLeather
Material used to craft advanced armour and weapons.
ProcessedAnimalFeedHorse
Feed for Horses to restore health and stamina.
AuxSwordsmenKit
A basic set of armour and weapons for an Auxiliary Swordsman. This is used to stockpile Keeps or Camps with equipment that can be used by players deploying in as Auxiliary Avatars.
AuxSpearmenKit
A basic set of armour and weapons for an Auxiliary Spearmen. This is used to stockpile Keeps or Camps with equipment that can be used by players deploying in as Auxiliary Avatars.
AuxBowmenKit
A basic set of armour and weapons for an Auxiliary Bowmen. This is used to stockpile Keeps or Camps with equipment that can be used by players deploying in as Auxiliary Avatars.
BladeSwordBronze
A blade used to forge bronze swords.
BladeToolBronze
A blade used to forge a variety of bronze tools.
BladeAxeBronze
A blade used to forge bronze axes.
BladeTipBronze
A blade used to forge bronze spears.
ArmourPlatingBronze
A bronze plate used to forge armour and defensive gear.
BladeSword
A blade used to forge swords.
BladeTool
A blade used to forge a variety of tools.
BladeAxe
A blade used to forge axes.
BladeTip
A blade used to forge arrowheads and spear tips.
ArmourPlatingIron
An iron plate used to forge armour and defensive gear.
ProcessedSinew
A crating material used in the production of various types of Bows.
FoodBerries
A basic ration commonly made by weary travellers. Take a basket of berries and boil one-third as if making preserves. Pound the rest and mix everything together. While still warm but not hot, portion into logs. Let it cool in the wind before eating.
FoodMeatSmall
A modest portion of flame-roasted meat. Prepare a fire, then clean and dress the carcass of a small animal or fowl. Impale the carcass with a branch, turning until sufficiently roasted.
FoodMeat
A reasonable portion of flame-roasted meat. High Satiation.
FoodMeatBoar
Flame-roasted leg of a hog. High Satiation.
FoodMead
A cup of Mead brewed from the local Tavern. Moderate Satiation.
AuxRationsKit
A container full of Auxiliary Rations. Deliver to a Keep or Camp to keep Auxiliary Avatars fed.
Rien ne correspond à cette recherche.
FoodMeat
A reasonable portion of flame-roasted meat. High Satiation.
FoodMeatBoar
Flame-roasted leg of a hog. High Satiation.
FoodBerries
A basic ration commonly made by weary travellers. Take a basket of berries and boil one-third as if making preserves. Pound the rest and mix everything together. While still warm but not hot, portion into logs. Let it cool in the wind before eating.
FoodMeatSmall
A modest portion of flame-roasted meat. Prepare a fire, then clean and dress the carcass of a small animal or fowl. Impale the carcass with a branch, turning until sufficiently roasted.
FoodRations
A simple ration of small game and berries. Low Satiation.
FoodProduce
A simple dish of boiled cabbage. High Satiation.
FoodBoiledEggs
Eggs boiled in water. Low Satiation.
FoodBread
Plain round bread. High Satiation.
FoodPie
A simple pie with cabbage and meat. High Satiation.
FoodFish
White-fleshed fish grilled on a fire. High Satiation.
FoodOmelette
Eggs cooked thin and folded, a common Ankou dish. Low Satiation.
FoodFrenchToast
Bread soaked in eggs then fried. Moderate Satiation.
FoodQuiche
A thick tarte of eggs and cabbage with a flaky crust. Low Satiation.
ProcessedIron
Material used to craft armour and weapons.
ProcessedBronze
Metal alloy that contains copper and tin.
ProcessedSteel
Material used to craft advanced armour and weapons.
ProcessedTin
A rare metal thats used in the production of higher end weapons and armour.
ProcessedLead
Material used to wide variety of applications.
ThickLeatherTanned
Material used to craft advanced armour and weapons.
ThickLeatherTanned
Material used to craft advanced armour and weapons.
ThickLeatherTanned
Material used to craft advanced armour and weapons.
ThickLeatherTanned
Material used to craft advanced armour and weapons.
ThickLeatherTanned
Material used to craft advanced armour and weapons.
ThickLeatherTanned
Material used to craft advanced armour and weapons.
ProcessedResin
Produced at the Heating Vat
Rien ne correspond à cette recherche.
AdvancedCraftingTableBuildSite
A work area used to craft advanced equipment and weapons.
CosmeticStructDividerBuildSite
A low wall for organizing areas of your Settlement.
CosmeticStructFlowersBuildSite
A pot of flowers. They smell great!
CraftingTableBuildSite
A work area used to craft simple tools and refine basic resources.
DryingRackBuildSite
Drying Rack
FurnaceBuildSite
Used to smelt raw metals into ingots used for crafting.
CabinDryingRackBuildSite
Processes Raw meat into Dried Meat - a low yield food stored in the Food Pantry.
FirepitBuildSite
Used to cook basic food items.
HearthBuildSite
Used to cook more complex food items.
OvenBuildSite
Used to bake more complex food items.
AnvilBuildSite
An Anvil that's used to forge high quality blades and armour plating. Only heated ingots can be used at this Anvil.
AnvilStoneBuildSite
A makeshift Anvil that's used to forge basic blades and armour plating. Only non heated ingots can be used at this Anvil.
BellowBuildSite
Used to increase heat and accelerate the heating process when attached to a Forge.
CarvingStationBuildSite
ForgeBuildSite
Used to heat metal ingots so they can be shaped into blades at an Anvil.
GrainMillBuildSite
A device used to grind raw resources like Wheat into processed ingredients like Flour. A lever at the side of the mill is used to control the coarseness of the final product.
HandcrankAdapterBuildsite
Used to automate the grinding process when attached to a Grain Mill
HeatingVatBuildsite
A large vat used to heat raw resources for various industrial processes. It requires both a fire burning fuel and water to function. The type of fuel used determines the Temperature of the vat. Higher quality materials can be produced by maintaining a Temperature in that vat that is optimal for the material.
MiningPlatformSquareBuildSite
A platform used to reach elevated positions for mining.
MiningPlatformStairsBuildSite
A set of stairs used to reach elevated mining platform.
QuenchingStationBuildSite
A large bucket used to quench ingots, converting them into a usable blade. Higher quality blades can be achieved by quenching at sharpness and optimal heat level for the type.
ShipdockBuildSite
Shipdock
SmashingPlateBuildSite
A stone smashing platform used to break up ores into more granular resources.
StoneTripHammerBuildsite
A powered hammer that is used to automatically apply force to a connected Smashing Plate.
TripHammerBuildsite
A powered hammer that is used to automatically apply force to connected Anvils or other structures.
WoodChoppingStationBuildSite
A woodworking platform used to support logs for procesing.
WoodSawBuildsite
Used to increase accelerate the sawing process when attached to a Sawbuck.
AqueductPumpBuildSite
A large watersource constructed above the ground that's used to transport water over long distances from lakes, oceans, and rivers to Towns.
AqueductSlope10BuildSite
A large watersource constructed above the ground that's used to transport water over long distances from lakes, oceans, and rivers to Towns.
AqueductSlope25BuildSite
A large watersource constructed above the ground that's used to transport water over long distances from lakes, oceans, and rivers to Towns.
AqueductStraightBuildSite
A large watersource constructed above the ground that's used to transport water over long distances from lakes, oceans, and rivers to Towns.
CanalBuildSite
CanalWallBuildSite
Protective wall for your settlement which allows canals to pass through
PowerMillBuildSite
A structure used to generate power from human or animal movement.
PowerRopeBuildsite
Transfers power between structures.
RopeConnectorBuildsite
Combines and distributes power by pulling ropes from different directions.
WaterStorageBuildSite
Canal Storage
WaterWheelBuildSite
A structure used to generate power from water currents.
WindMillBuildSite
A structure used to generate power from wind. More power is generated when the wind is stronger and when the sails are oriented towards the wind.
FarmAreaBuildSite
A plot of farmland for growing various crops like Wheat, Cabbage, Hemp and more.
Tree01BuildSite
WellBuildSite
Shallow Well
ArmourStockpileBuildSite
A stockpile for armour and shields that can be placed anywhere for quick retrieval.
FoodTroughBuildSite
Place this in foal pen and supply with food rations to mature them to horses
ResourceStockpileBuildSite
A stockpile for various types of resources that can't be stored anywhere else.
StorageChestBuildSite
A structure for storing a small number of any item.
WeaponStockpileBuildSite
A stockpile for various types of weapons, that can be placed anywhere for quick retrieval
CampTentBuildSite
A resting place for Avatars at Camps or Keeps
FamilyBedBuildSite
A resting place for Avatars at Homesteads.
CampTownCenterBuildSite
Used as a forward operating position for armies laying siege to enemy Towns.
FortBannerHangingBuildSite
FortBannerStandingBuildSite
FortStairsMediumBuildSite
Connects to Short and Medium platforms.
FortStairsShortBuildSite
Connects to Short platforms.
HomesteadStandingBannerVerticalBuildSite
SmallCampBuildSite
A provsional camp used for raiding. Allows players to build Tents and redeploy here after dying. Players are restricted to claiming Tents locally at Small Camp.
TempleBuildSite
The Temple stands as the pinnacle of architectural and cultural achievement.
TownCenterKeepBuildSite
The central structure in a Fortress that is required for further development. Players can deploy here as reinforcements to defend the Fortress. Weapons and other consumables can be stockpiled as well.
TownFamilyCenterBuildSite
Allows individuals or small groups to establish themselves in a Town. Town Homesteads are limited in space and functionality. Large groups should consider building a Homestead Keystone outside of Town, which enables much more space and functionality.
BridgeBuildSite
A bridge used to traverse across narrow rivers.
CampGateBuildSite
A point of entry enclosed by Walls used to keep enemies out. Built exclusively around camps
CampPlatformBuildSite
Allows players to gain the high ground. Can be snapped to walls. Requires a ramp to access.
CampStairsBuildSite
Allows players access to Platforms and Towers. Can be snapped to walls.
CampWallBuildSite
Built exclusively in camps. Slows down your enemies, and protects whatever is inside.
FarmGateBuildSite
Small gate for keeping animals in
FarmWallBuildSite
Used to keep animals in or out.
GateBuildSite
A point of entry enclosed by Walls used to keep enemies out.
RoadBuildSite
Routes that speed up travel on foot or by vehicle. Can be built outside of the buildable area.
TowerBuildSite
Provides an elevated position that allows defenders to fire at an invading force below.
WallBuildSite
Slows down your enemies and protects your settlements.
BatteringRamBuildSite
Used to damage and destroy enemy gates. Requires 4 people to operate.
CaravanBuildSite
Deploy into a base structure like a Large Camp or Keep
CartBuildSite
A horse and cart used to transport large heavy items.
CatapultBuildSite
A siege weapon that's designed to damage enemy fortifications from a distance. Requires 4 people to move and operate.
HandcartBuildSite
A small cart pushed or drawn by hand. Can carry a small load of resources.
HeavyBatteringRamBuildSite
A siege engine used to damage and destroy enemy gates. Those pushing the ram are provided with cover. Requires 6 people to operate.
LadderVehicleBuildSite
Used to climb up walls when sieging a walled Settlement.
LightBatteringRamBuildSite
Used to damage and destroy enemy gates. Requires 4 people to operate.
MediumBoatBuildSite
This vessel is used to transport personnel, equipment, and vehicles to distant provinces across seas.
ScorpionBuildSite
A torsion, bolt-firing siege engine. Buildable on foundations and capable of cutting down foes at a distance with relative saftey.
SiegeTowerBuildSite
A large mobile platform used to breach the enemy forts. The tower can carry soldiers to the walls of an enemy fort and a ramp can be deployed onto it, allowing attackers to cross over.
FamilyCenterBridgeWalkwayDiagonalBuildSite
FamilyCenterBridgeWalkwayStraightBuildSite
FamilyCenterCeilingCornerOutChimneyDiagonalBuildsite
A roof structure that provides ventilation for the Homestead.
FamilyCenterCeilingCornerOutChimneyStraightBuildsite
A roof structure that provides ventilation for the Homestead.
FamilyCenterCeilingEdgeChimneyDiagonalBuildsite
A roof structure that provides ventilation for the Homestead.
FamilyCenterCeilingEdgeChimneyStraightBuildsite
A roof structure that provides ventilation for the Homestead.
FamilyCenterCorridorDiagonalBuildSite
FamilyCenterCorridorStraightBuildSite
FamilyCenterFloorSquareDiagonalBuildsite
FamilyCenterFloorSquareHalfSizeDiagonalBuildsite
FamilyCenterFloorSquareHalfSizeStraightBuildsite
FamilyCenterFloorSquareQuarterSizeDiagonalBuildsite
FamilyCenterFloorSquareQuarterSizeStraightBuildsite
FamilyCenterFloorSquareStraightBuildsite
FamilyCenterFloorTriangularDiagonalBuildsite
FamilyCenterFloorTriangularHalfSizeDiagonalBuildsite
FamilyCenterFloorTriangularHalfSizeStraightBuildsite
FamilyCenterFloorTriangularStraightBuildsite
FamilyCenterFoundationSquareDiagonalBuildSite
FamilyCenterFoundationSquareHalfSizeDiagonalBuildSite
FamilyCenterFoundationSquareHalfSizeStraightBuildSite
FamilyCenterFoundationSquareQuarterSizeDiagonalBuildSite
FamilyCenterFoundationSquareQuarterSizeStraightBuildSite
FamilyCenterFoundationSquareStraightBuildSite
FamilyCenterFoundationStairDiagonalBuildSite
FamilyCenterFoundationStairStraightBuildSite
FamilyCenterFoundationTriangularDiagonalBuildSite
FamilyCenterFoundationTriangularHalfSizeDiagonalBuildSite
FamilyCenterFoundationTriangularHalfSizeStraightBuildSite
FamilyCenterFoundationTriangularStraightBuildSite
FamilyCenterFoundationWaterConnectorDiagonalBuildSite
FamilyCenterFoundationWaterConnectorStraightBuildSite
FamilyCenterInteriorStairQuarterSizeDiagonalBuildSite
FamilyCenterInteriorStairQuarterSizeStraightBuildSite
FamilyCenterInteriorStairSquareDiagonalBuildSite
FamilyCenterInteriorStairSquareStraightBuildSite
FamilyCenterKeystoneBuildSite
The core structure for a Homestead. Homesteads are used to produce specialized materials and equipment for the war effort. The type of Homestead is determined by where it is built. TOWN HOMESTEADS These can only be built in Towns and are used for smithing and cooking. WILD HOMESTEADS These can only be built in the Wilderness and are used for farming and mining.
FamilyCenterPerimeterWallFlatDiagonalBuildSite
FamilyCenterPerimeterWallFlatStraightBuildSite
FamilyCenterWallArchDiagonalBuildSite
FamilyCenterWallArchStraightBuildSite
FamilyCenterWallChimneyDiagonalBuildSite
An interior chimney that provides ventiliation for the Homestead.
FamilyCenterWallChimneyStraightBuildSite
An interior chimney that provides ventiliation for the Homestead.
FamilyCenterWallDeclineDiagonalBuildSite
FamilyCenterWallDeclineStraightBuildSite
FamilyCenterWallDoorDiagonalBuildSite
FamilyCenterWallDoorStraightBuildSite
FamilyCenterWallFlatDiagonalBuildSite
FamilyCenterWallFlatHalfSizeDiagonalBuildSite
FamilyCenterWallFlatHalfSizeStraightBuildSite
FamilyCenterWallFlatQuarterSizeDiagonalBuildSite
FamilyCenterWallFlatQuarterSizeStraightBuildSite
FamilyCenterWallFlatStraightBuildSite
FamilyCenterWallInclineDiagonalBuildSite
FamilyCenterWallInclineStraightBuildSite
FamilyCenterWallPowerConnectorDiagonalBuildSite
FamilyCenterWallPowerConnectorStraightBuildSite
FamilyCenterWallWindowDiagonalBuildSite
FamilyCenterWallWindowStraightBuildSite
GridFoundation_VisToggle_SquareDiagonalBuildSite
GridFoundation_VisToggle_SquareStraightBuildSite
GridFoundationArchDiagonalBuildSite
GridFoundationArchStraightBuildSite
GridFoundationCanalArchDiagonalBuildSite
Protective wall for your fortress which allows canals to pass through.
GridFoundationCanalArchStraightBuildSite
Protective wall for your fortress which allows canals to pass through.
GridFoundationCeilingCornerInDiagonalBuildsite
GridFoundationCeilingCornerInStraightBuildsite
GridFoundationCeilingCornerOutDiagonalBuildsite
GridFoundationCeilingCornerOutStraightBuildsite
GridFoundationCeilingCornerRoundDiagonalBuildsite
GridFoundationCeilingCornerRoundStraightBuildsite
GridFoundationCeilingCornerTriangularDiagonalBuildsite
GridFoundationCeilingCornerTriangularStraightBuildsite
GridFoundationCeilingEdgeADiagonalBuildsite
GridFoundationCeilingEdgeAStraightBuildsite
GridFoundationCeilingInclineDiagonalBuildsite
GridFoundationCeilingInclineStraightBuildsite
GridFoundationCeilingInteriorADiagonalBuildsite
GridFoundationCeilingInteriorAStraightBuildsite
GridFoundationFloorRoundDiagonalBuildsite
GridFoundationFloorRoundStraightBuildsite
GridFoundationFloorSquareDiagonalBuildsite
GridFoundationFloorSquareStraightBuildsite
GridFoundationFloorTriangularDiagonalBuildsite
GridFoundationFloorTriangularStraightBuildsite
GridFoundationGateDiagonalBuildSite
GridFoundationGateStraightBuildSite
GridFoundationHalfCrenellationRampDiagonalBuildSite
Reduces incoming damage on underlying Fort by 10% (stacks up to 2x) Does not Decay or require Upkeep
GridFoundationHalfHeightDiagonalBuildSite
GridFoundationHalfRampDiagonalBuildSite
GridFoundationHalfRampStraightBuildSite
GridFoundationHalfSquareDiagonalBuildSite
GridFoundationHalfSquareStraightBuildSite
GridFoundationQuarterCeilingDiagonalBuildsite
GridFoundationQuarterCeilingInclineDiagonalBuildsite
GridFoundationQuarterCeilingInclineStraightBuildsite
GridFoundationQuarterCeilingStraightBuildsite
GridFoundationQuarterDiagonalBuildSite
GridFoundationQuarterFloorDiagonalBuildsite
GridFoundationQuarterFloorStraightBuildsite
GridFoundationQuarterStraightBuildSite
GridFoundationQuarterWallDiagonalBuildSite
GridFoundationQuarterWallInclineDiagonalBuildSite
GridFoundationQuarterWallInclineStraightBuildSite
GridFoundationQuarterWallStraightBuildSite
GridFoundationRampDiagonalBuildSite
GridFoundationRampSpiralCompactDiagonalBuildSite
GridFoundationRampSpiralCompactStraightBuildSite
GridFoundationRampSpiralDiagonalBuildSite
GridFoundationRampStraightBuildSite
GridFoundationRampTriangularCCWDiagonalBuildSite
GridFoundationRampTriangularCWDiagonalBuildSite
GridFoundationRoundDiagonalBuildSite
GridFoundationRoundStraightBuildSite
GridFoundationSideRampDiagonalBuildSite
GridFoundationSideRampStraightBuildSite
GridFoundationSquareDiagonalBuildSite
GridFoundationSquareStraightBuildSite
GridFoundationTriangularDiagonalBuildSite
GridFoundationTriangularStraightBuildSite
GridFoundationWallArchDiagonalBuildSite
GridFoundationWallArchStraightBuildSite
GridFoundationWallDoorDiagonalBuildSite
GridFoundationWallDoorFrameDiagonalBuildSite
GridFoundationWallDoorFrameStraightBuildSite
GridFoundationWallDoorHighDiagonalBuildSite
GridFoundationWallDoorStraightBuildSite
GridFoundationWallFlatDiagonalBuildSite
GridFoundationWallFlatStraightBuildSite
GridFoundationWallInclineDiagonalBuildSite
GridFoundationWallInclineStraightBuildSite
GridFoundationWallRoundDiagonalBuildSite
GridFoundationWallRoundStraightBuildSite
GridFoundationWallRoundWindowDiagonalBuildSite
GridFoundationWallRoundWindowStraightBuildSite
GridFoundationWallWindowDiagonalBuildSite
GridFoundationWallWindowStraightBuildSite
Ce qui ne tombe dans aucune des familles du jeu.
BarrelingStationBuildSite
BeaconTowerBuildSite
A player detecting structure
BoatSmallBuildSite
CampStockadeBuildSite
A spiked barrier that damages anyone who comes in contact with it.
CentralMarketplaceBuildSite
FineCraftsStationBuildsite
FoodTableBuildSite
A table for storing prepared meals.
FoundationBedBuildSite
A resting place for Avatars at Forts.
GroupHouseBuildSite
HenhouseBuildSite
Supply with Animal Feed. Chickens will produce eggs every morning.
IndustryPrefabBuildSite
An area for building Workshop structures like Forges and Anvils.
LiquidBarrelBuildSite
A simple barrel for storing a small quantity of water
MagicBoxBuildSite
Any item placed here gets duplicated upon retrieval.
MantletBuildsite
A defensive structure that provides cover for an advancing army.
MeatRackBuildSite
A rack for storing uncooked meats
PantryBuildSite
A cupboard for storing dry food goods.
RepairBenchBuildSite
ShipyardBuildSite
Shipyard
SignPostBuildSite
A sign post displaying a message for others.
SmallBarnBuildSite
Housing for livestock. Housed animals automatically feed from stored food and water. Animals can also breed at this structure.
SpringaldBuildSite
TorchStaticBuildSite
Used to extend vision at night.
TownCenterTownBuildSite
TownGroundBuildSite
Rien ne correspond à cette recherche.
Well
Shallow Well
ResourceStockpile
A stockpile for various types of resources that can't be stored anywhere else.
ResourceStockpile
A stockpile for various types of resources that can't be stored anywhere else.
FamilyBed
A resting place for Avatars at Homesteads.
FortStairsMedium
Increases Health.
FortStairsMedium
Increases Health.
FortStairsShort
Increases Health.
FortStairsShort
Increases Health.
TownCenterKeep
The central structure in a Fortress that is required for further development. Players can deploy here as reinforcements to defend the Fortress. Weapons and other consumables can be stockpiled as well.
TownCenterKeep
The central structure in a Fortress that is required for further development. Players can deploy here as reinforcements to defend the Fortress. Weapons and other consumables can be stockpiled as well.
TownFamilyCenter
Allows individuals or small groups to establish themselves in a Town. Town Homesteads are limited in space and functionality. Large groups should consider building a Homestead Keystone outside of Town, which enables much more space and functionality.
Gate
Gate
Road
Routes that speed up travel on foot or by vehicle. Can be built outside of the buildable area.
Wall
Slows down your enemies and protects your settlements.
Wall
Slows down your enemies and protects your settlements.
FamilyCenterBridgeWalkwayDiagonal
FamilyCenterBridgeWalkwayStraight
FamilyCenterCeilingCornerInDiagonal
FamilyCenterCeilingCornerInQuarterDiagonal
FamilyCenterCeilingCornerInQuarterStraight
FamilyCenterCeilingCornerInStraight
FamilyCenterCeilingCornerOutChimneyDiagonal
A roof structure that provides ventilation for the Homestead.
FamilyCenterCeilingCornerOutChimneyStraight
A roof structure that provides ventilation for the Homestead.
FamilyCenterCeilingCornerOutDiagonal
FamilyCenterCeilingCornerOutQuarterDiagonal
FamilyCenterCeilingCornerOutQuarterStraight
FamilyCenterCeilingCornerOutStraight
FamilyCenterCeilingCornerTriangularDiagonal
FamilyCenterCeilingCornerTriangularStraight
FamilyCenterCeilingEdgeChimneyDiagonal
A roof structure that provides ventilation for the Homestead.
FamilyCenterCeilingEdgeChimneyStraight
A roof structure that provides ventilation for the Homestead.
FamilyCenterCeilingEdgeDiagonal
FamilyCenterCeilingEdgeQuarterDiagonal
FamilyCenterCeilingEdgeQuarterStraight
FamilyCenterCeilingEdgeStraight
FamilyCenterCeilingEdgeToEdge_A_fullHeight_Diagonal
FamilyCenterCeilingEdgeToEdge_A_fullHeight_Straight
FamilyCenterCeilingEdgeToEdge_A_halfHeight_Diagonal
FamilyCenterCeilingEdgeToEdge_A_halfHeight_Straight
FamilyCenterCeilingEdgeToEdge_B_fullHeight_Diagonal
FamilyCenterCeilingEdgeToEdge_B_fullHeight_Straight
FamilyCenterCeilingEdgeToEdge_B_halfHeight_Diagonal
FamilyCenterCeilingEdgeToEdge_B_halfHeight_Straight
FamilyCenterCeilingInteriorBranchDiagonal
FamilyCenterCeilingInteriorBranchStraight
FamilyCenterCeilingInteriorBridge_HighToHigh_fullHeight_Diagonal
FamilyCenterCeilingInteriorBridge_HighToHigh_fullHeight_Straight
FamilyCenterCeilingInteriorBridge_HighToHigh_halfHeight_Diagonal
FamilyCenterCeilingInteriorBridge_HighToHigh_halfHeight_Straight
FamilyCenterCeilingInteriorBridge_HighToLow_fullHeight_Diagonal
FamilyCenterCeilingInteriorBridge_HighToLow_fullHeight_Straight
FamilyCenterCeilingInteriorBridge_HighToLow_halfHeight_Diagonal
FamilyCenterCeilingInteriorBridge_HighToLow_halfHeight_Straight
FamilyCenterCeilingInteriorBridge_LowToHigh_fullHeight_Diagonal
FamilyCenterCeilingInteriorBridge_LowToHigh_fullHeight_Straight
FamilyCenterCeilingInteriorBridge_LowToHigh_halfHeight_Diagonal
FamilyCenterCeilingInteriorBridge_LowToHigh_halfHeight_Straight
FamilyCenterCeilingInteriorBridge_LowToLow_fullHeight_Diagonal
FamilyCenterCeilingInteriorBridge_LowToLow_fullHeight_Straight
FamilyCenterCeilingInteriorBridge_LowToLow_halfHeight_Diagonal
FamilyCenterCeilingInteriorBridge_LowToLow_halfHeight_Straight
FamilyCenterCeilingInteriorCrossDiagonal
FamilyCenterCeilingInteriorCrossStraight
FamilyCenterCeilingInteriorEndDiagonal
FamilyCenterCeilingInteriorEndStraight
FamilyCenterCeilingInteriorLineDiagonal
FamilyCenterCeilingInteriorLineStraight
FamilyCenterCeilingInteriorTipDiagonal
FamilyCenterCeilingInteriorTipStraight
FamilyCenterCeilingInteriorTriangularEnd_HighHighHigh_Straight
FamilyCenterCeilingInteriorTriangularEnd_HighHighLow_Straight
FamilyCenterCeilingInteriorTriangularEnd_HighLowHigh_Straight
FamilyCenterCeilingInteriorTriangularEnd_HighLowLow_Straight
FamilyCenterCeilingInteriorTriangularEnd_LowHighHigh_Straight
FamilyCenterCeilingInteriorTriangularEnd_LowHighLow_Straight
FamilyCenterCeilingInteriorTriangularEnd_LowLowHigh_Straight
FamilyCenterCeilingInteriorTriangularEnd_LowLowLow_Straight
FamilyCenterCeilingInteriorTurnDiagonal
FamilyCenterCeilingInteriorTurnStraight
FamilyCenterCeilingWedgeBDiagonal
FamilyCenterCeilingWedgeBStraight
FamilyCenterCeilingWedgeDiagonal
FamilyCenterCeilingWedgeStraight
FamilyCenterCorridorDiagonal
FamilyCenterCorridorStraight
FamilyCenterFoundationSquareDiagonal
FamilyCenterFoundationSquareHalfSizeDiagonal
FamilyCenterFoundationSquareHalfSizeStraight
FamilyCenterFoundationSquareQuarterSizeDiagonal
FamilyCenterFoundationSquareQuarterSizeStraight
FamilyCenterFoundationSquareStraight
FamilyCenterFoundationStairDiagonal
FamilyCenterFoundationStairStraight
FamilyCenterFoundationTriangularDiagonal
FamilyCenterFoundationTriangularHalfSizeDiagonal
FamilyCenterFoundationTriangularHalfSizeStraight
FamilyCenterFoundationTriangularStraight
FamilyCenterInteriorStairQuarterSizeDiagonal
FamilyCenterInteriorStairQuarterSizeStraight
FamilyCenterKeystone
The core structure for a Homestead. Homesteads are used to produce specialized materials and equipment for the war effort. The type of Homestead is determined by where it is built. TOWN HOMESTEADS These can only be built in Towns and are used for smithing and cooking. WILD HOMESTEADS These can only be built in the Wilderness and are used for farming and mining.
FamilyCenterKeystone
The core structure for a Homestead. Homesteads are used to produce specialized materials and equipment for the war effort. The type of Homestead is determined by where it is built. TOWN HOMESTEADS These can only be built in Towns and are used for smithing and cooking. WILD HOMESTEADS These can only be built in the Wilderness and are used for farming and mining.
FamilyCenterWallArchDiagonal
FamilyCenterWallArchStraight
FamilyCenterWallChimneyDiagonal
An interior chimney that provides ventiliation for the Homestead.
FamilyCenterWallChimneyStraight
An interior chimney that provides ventiliation for the Homestead.
FamilyCenterWallDeclineDiagonal
FamilyCenterWallDeclineStraight
FamilyCenterWallDoorDiagonal
FamilyCenterWallDoorStraight
FamilyCenterWallFlatDiagonal
FamilyCenterWallFlatHalfSizeDiagonal
FamilyCenterWallFlatHalfSizeStraight
FamilyCenterWallFlatQuarterSizeDiagonal
FamilyCenterWallFlatQuarterSizeStraight
FamilyCenterWallFlatStraight
FamilyCenterWallInclineDiagonal
FamilyCenterWallInclineStraight
FamilyCenterWallWindowDiagonal
FamilyCenterWallWindowStraight
GridFoundationArchDiagonal
GridFoundationArchStraight
GridFoundationCanalArchDiagonal
Protective wall for your fortress which allows canals to pass through.
GridFoundationCanalArchStaight
GridFoundationCeilingCornerInDiagonal
GridFoundationCeilingCornerInStraight
GridFoundationCeilingCornerOutDiagonal
GridFoundationCeilingCornerOutStraight
GridFoundationCeilingCornerRoundDiagonal
GridFoundationCeilingCornerRoundStraight
GridFoundationCeilingCornerTriangularDiagonal
GridFoundationCeilingCornerTriangularStraight
GridFoundationCeilingEdgeADiagonal
GridFoundationCeilingEdgeAStraight
GridFoundationCeilingInclineDiagonal
GridFoundationCeilingInclineStraight
GridFoundationCeilingInteriorADiagonal
GridFoundationCeilingInteriorAStraight
GridFoundationCrenellationFlatDiagonal
Reduces incoming damage on underlying Fort by 10% (stacks up to 2x) Does not Decay or require Upkeep
GridFoundationCrenellationFlatStraight
Reduces incoming damage on underlying Fort by 10% (stacks up to 2x) Does not Decay or require Upkeep
GridFoundationCrenellationRampDiagonal
Reduces incoming damage on underlying Fort by 10% (stacks up to 2x) Does not Decay or require Upkeep
GridFoundationCrenellationRampStraight
Reduces incoming damage on underlying Fort by 10% (stacks up to 2x) Does not Decay or require Upkeep
GridFoundationCrenellationRoundDiagonal
Reduces incoming damage on underlying Fort by 10% (stacks up to 2x) Does not Decay or require Upkeep
GridFoundationCrenellationRoundStraight
Reduces incoming damage on underlying Fort by 10% (stacks up to 2x) Does not Decay or require Upkeep
GridFoundationFloorRoundDiagonal
GridFoundationFloorRoundStraight
GridFoundationFloorSquareDiagonal
GridFoundationFloorSquareStraight
GridFoundationFloorTriangularDiagonal
GridFoundationFloorTriangularStraight
GridFoundationGateDiagonal
GridFoundationGateStraight
GridFoundationHalfCrenellationDiagonal
Reduces incoming damage on underlying Fort by 10% (stacks up to 2x) Does not Decay or require Upkeep
GridFoundationHalfCrenellationRampDiagonal
Reduces incoming damage on underlying Fort by 10% (stacks up to 2x) Does not Decay or require Upkeep
GridFoundationHalfCrenellationRampStraight
Reduces incoming damage on underlying Fort by 10% (stacks up to 2x) Does not Decay or require Upkeep
GridFoundationHalfCrenellationStraight
Reduces incoming damage on underlying Fort by 10% (stacks up to 2x) Does not Decay or require Upkeep
GridFoundationHalfHeightDiagonal
GridFoundationHalfRampDiagonal
GridFoundationHalfRampStraight
GridFoundationHalfSquareDiagonal
GridFoundationHalfSquareStraight
GridFoundationQuarterCeilingDiagonal
GridFoundationQuarterCeilingInclineDiagonal
GridFoundationQuarterCeilingInclineStraight
GridFoundationQuarterCeilingStraight
GridFoundationQuarterDiagonal
GridFoundationQuarterFloorDiagonal
GridFoundationQuarterFloorStraight
GridFoundationQuarterStraight
GridFoundationQuarterWallDiagonal
GridFoundationQuarterWallInclineDiagonal
GridFoundationQuarterWallInclineStraight
GridFoundationQuarterWallStraight
GridFoundationRampDiagonal
GridFoundationRampSpiralCompactDiagonal
GridFoundationRampSpiralCompactStraight
GridFoundationRampSpiralDiagonal
GridFoundationRampStraight
GridFoundationRampTriangularCCWDiagonal
GridFoundationRampTriangularCWDiagonal
GridFoundationRoundDiagonal
GridFoundationRoundStraight
GridFoundationSideRampDiagonal
GridFoundationSideRampStraight
GridFoundationSquareDiagonal
GridFoundationSquareStraight
GridFoundationTriangularDiagonal
GridFoundationTriangularStraight
GridFoundationWallArchDiagonal
GridFoundationWallArchStraight
GridFoundationWallDoorDiagonal
GridFoundationWallDoorFrameDiagonal
GridFoundationWallDoorFrameStraight
GridFoundationWallDoorHighDiagonal
GridFoundationWallDoorStraight
GridFoundationWallFlatDiagonal
GridFoundationWallFlatStraight
GridFoundationWallInclineDiagonal
GridFoundationWallInclineStraight
GridFoundationWallRoundDiagonal
GridFoundationWallRoundStraight
GridFoundationWallRoundWindowDiagonal
GridFoundationWallRoundWindowStraight
GridFoundationWallWindowDiagonal
GridFoundationWallWindowStraight
Ce qui ne tombe dans aucune des familles du jeu.
FoundationBed
A resting place for Avatars at Forts.
GroupHouse
GroupHouse
Henhouse
Supply with Animal Feed. Chickens will produce eggs every morning.
Henhouse
Supply with Animal Feed. Chickens will produce eggs every morning.
IndustryPrefab
An area for building Workshop structures like Forges and Anvils.
Rien ne correspond à cette recherche.
Le Duché du Rhin est un clan francophone d’Anvil Empires, spécialisé dans la logistique et les catapultes. Ces tables sortent de nos propres relevés : on les tient à jour parce qu’on en a besoin. Apprendre la production à plusieurs va nettement plus vite que de tout tâtonner seul — et les débutants sont les bienvenus.